
I just wanted 3D characters... The Sequel.
Building a painterly character pipeline for an RPG: identity, expressions, eyes, lighting, and the work between a good image and a usable game asset.
Read the noteCreative tooling, games, ethical AI,
and technical experiments.
Notes from the workbench.
Why a published Content Fragment doesn't always reach the pages that use it, and why Fragment blocks are often the better call when you are web-only on Edge Delivery.

Building a painterly character pipeline for an RPG: identity, expressions, eyes, lighting, and the work between a good image and a usable game asset.
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Structural decisions belong in code you can read, not in a probability distribution. Why locking the shape made a production tool cheaper and better at the same time.
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I wanted a quicker way into 3D character work, so I turned SculptGL into a browser workshop for bodies, sculpting, and paint.
Read the notePersonal research journal
Hey there. I’m Tommy Miller, a Technical Architect in Cincinnati. Most of my professional work centers on Enterprise Content Management and making complicated systems easier for customers to use.
Ladder8 is kind of my break from all of that. It’s where I get to explore whatever has my attention in my downtime. That can range from creative tooling and games to general technical experiments.
These projects aren’t necessarily going to become products. The point is to demonstrate something real: an interaction that works, an exploration of ethical AI practices, something I can inspect and maybe use in my own life, or an honest record of the hard failures that finally got me to an answer.