Body workshopFoundation
MHR
Choose a starting body, then set the broad traits before refining anatomy.
Starting body replaces body dials
Character foundation neutral is 0.0
Skin tone paintable later
Anatomy benchShape
46 dials
Open the regions you want to shape. Extreme values create stylized proportions.
MHR scale is a named native control. MHR local is an identity-space projection restricted to the anatomy it names.
Shape the skull, jaw, cheeks, and chin without disturbing the body.
Set eye placement and lid character. The lids and eyeballs move together.